Forbidden Campgrounds is a survival horror game where you must explore a desolate campground for supplies to complete a ritual. Except... every time you enter, the map changes.
Roam around the campsite and find all four Supplies, which are a can of Paint, a Candle, a Bell, and a human Heart. Use these to complete the ritual and move on.
Survive all 4 nights, but something is following you, and it will freeze if you look at it. Be careful not to stare for too long...
Find Permanent Items and Syringes to help you find Supplies and avoid danger.
Your friend decided to go camping for a few nights, but he hasn't come back in a month. You decide to go look for him and find out what happened. Soon enough, you begin suffering the same fate as him...
- A different ending every night! - Achievements! - Lots of Music! - Secrets! - Items! - A Story! - Extras! - A Tutorial! - And More!
WASD - Move Left Shift - Sprint Left Click - Collect E - Items Menu Space - Toggle Flashlight Escape - Pause (See Supplies & Permanent Items)
This game was heavily influenced by The Binding of Isaac and classic online horror games like Slender.
Updates and other stuff will be posted on my twitter!
Anyway, thanks for reading and I hope you enjoy the game!
I really like the idea you've started with this game! The mix between a chaser, and a collectible puzzle sort of game. The aesthetic seems really really spoopy (just in time :) ).
But I noticed a few bugs. It won't let me move my mouse for some reason (Also if you use c# in unity, then maybe I could help you out on that). Also, the UI sliders you have for your sprint and fear are still interactable (On the slider component, you can find a boolean for interactable).
But, I digress, all in all, I'm excited for the final version. Can't wait to see your project 10/10
Thanks for your feedback!! Hmmm... maybe the mouse is stuck because the sensitivity is low? The settings can be found on the lower left-hand corner of the menu on the poorly made "cogwheel" icon, and you can adjust the sensitivity from there, along with a few other things. I just used the basic FPS Controller built-in with unity, too. Also, I had no idea the sliders were interactable until now! Thanks dude!! I'll push a new update with patches soon, and maybe some more... ;)