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Suggestions:

Disable The Default Unity Resolution Dialog By Default

Change Quality Defaults

Remove Super Weird Fog

Use Some Different Sprites And Textures Like Replace The Stamina One And Try To Get A Custom Grass Texture

Fix Forridden On The Screen After The Splash Screen

Those Are Some Features You Can Add

Thanks for the advice! I didn't know you could disable the resolutions dialog, thanks for that! I built it in now, so it looks a little cleaner:


I might keep the fog because it (tries) to make the game feel more intense with the more supplies you get, and I'll probably replace some textures too. Thanks again!

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wow! good job! incredible game :D

Thanks!! :D

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i was inspired by your twitter so i added occulsion culling to creepyface too! You will see that in 1.9!

Cool!! It's really easy to implement, all you have to do is go to Windows > Rendering > Occlusion Culling, and just hit bake!

I knew that but the maze looks like it is one floor when i am in the visualation tab which i find funny

lol

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BTW, Low Light Games, if you would like to be notified of any new releases, suggest/get new game ideas, or just to talk, you can join our discord server here: https://discord.gg/czknA7K

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I really like the idea you've started with this game! The mix between a chaser, and a collectible puzzle sort of game. The aesthetic seems really really spoopy (just in time :) ). 

But I noticed a few bugs. It won't let me move my mouse for some reason (Also if you use c# in unity, then maybe I could help you out on that). Also, the UI sliders you have for your sprint and fear are still interactable (On the slider component, you can find a boolean for interactable).

But, I digress, all in all, I'm excited for the final version. Can't wait to see your project 10/10

-Nick Chaps :)

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Thanks for your feedback!! Hmmm... maybe the mouse is stuck because the sensitivity is low? The settings can be found on the lower left-hand corner of the menu on the poorly made "cogwheel" icon, and you can adjust the sensitivity from there, along with a few other things. I just used the basic FPS Controller built-in with unity, too. Also, I had no idea the sliders were interactable until now! Thanks dude!! I'll push a new update with patches soon, and maybe some more... ;)

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Thanks! I didn't notice that cogwheel until you said it! I'm still loving it even more now that I can play! I actually got jumpscared a bunch! 10/10 keep up the incredible work